Multiscatter for 3ds max12/20/2023 For bumpy sand I used only push/pull option. If have problem with downloads links plz use firefox browser or edge browser downloads links There are two ways to access this function in 3d studio One in edit poly rollout on the main panel and the other in the free-form tab on the ribbon. Special procedural map the MultiScatterTexture Realtime viewport preview of objects placementĭifferent types of viewport preview of objects Scaling of objects based on bitmaps or procedural maps Random transformations (scale, rotation) of objects in arrayĭistribution of objects based on bitmaps or procedural maps Quick rendertime generation of objects with optimized RAM management Quick render time generation of objects with optimized RAM management makes process of scene creation very efficient.Ĭapability of creating huge amount of objects in array (hundreds of thousands and millions) The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. MultiScatter allows rendering engines to generate huge amount of objects in array. MultiScatter is a plug-in for 3ds Max, based on VRayScatter technology its designed to work not only with V-Ray but also with Arnold, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK)
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